Tuesday, 24 February 2015

Pokemon Strategy: Using the sun in a double battle team.

Most of my competitive teams are based on one of the four weather types present in Pokémon. Now what I didn't know was that VGC (or the biggest competitive tournament of the year) was doubling battling as opposed to singles, which was what I am used to. So I am now deciding to experiment with a sun team.

Firstly a couple of pointers:
  • I won't be giving my EVs out in case one of you guys wish to battle me.
  • I won't be revealing my item choice unless my pokemon is a mega.  
  • It's an experimental team.
So without futher ado, here is my double battles sun team, thus far:

 

1. Ninetales:

Source: http://pldh.net/media/dreamworld/038.png

 
Ability:
Drought
 
Moves:
  • Pain Split
  • Sunny Day
  • Toxic
  • Flamethrower
Strategy:
 
Ninetales in this team has the purpose of bringing up the sun and ensuring that it stays present during the match. Pain Split allows Ninetales to recover. Toxic cripples walls such as Blissy and Chansey thus making it easier for my sweepers to come into play. Since the sun doesn't last permanently in Generation 6, Sunny Day is there to bring the sun back up. Finally flamethrower gets a 50% increase in the sun and stops Ninetales being taunt bait.  
 

2. Ferrothorn:



















Source: http://media.pldh.net/dreamworld/598.png
 
 
 
Ability:
 Iron Barbs.
 
Moves:
  • Stealth Rock.
  • Spikes
  • Curse
  • Seed Bomb
Strategy:
Ferrothorn's job is to set up entry hazards and then turn into a very scary physical tank even being able to withstand a sun boosted hit from Talonflame if done correctly. Not only that but with Iron Barbs, any physical pokemon will be damaged and that's without any damage from recoil and life orbs.
 

3. Roserade

 



Source: http://img.pokemondb.net/artwork/roserade.jpg

Ability:
Natural Cure
 
Moves:
  • Toxic Spikes
  • Aromatherapy
  • Solar Beam
  • Sunny Day
Strategy:
Roserade's job here is simple. Cure my team of status conditions, set some of it's own up and then put the sun up if need be. Solar Beam is a high power stab move that provides Ninetales with some vital support against the other weather inducers such as Politoad.
 
 
 
 


4. Garchomp

Ability:
Rough Skin.
 
Moves:
  • Earthquake
  • Swords Dance
  • Fire Fang
  • Rock Slide
Strategy:
Most people would be supprised that Garchomp is on a sun team. However fire fang gets a 50% increase in the sun. Moreover it's stab earthquake will sort out any of Ferrothorns and Roserades checks allowing them to set up their entry hazards with ease. More over by having swords dance on here, Garchomp can turn into this teams physical sweeper.
 

5. Clefable

Source: http://i.imgur.com/4tmGXH3.png
 
 
















 
Ability:
Magic Guard.
 
Moves:
  • Follow Me
  • Soft Boiled
  • Amnesia
  • Dazzling Gleam
Strategy:
Meet live bait. Clephable can't take any damage unless it is from a damaging move. We then get it to use follow me, allowing my sweepers to set up their boosting moves. Moreover this gives Ferrothorn and Roserade the chance to put entry hazards on the field in peace. Soft Boiled is for when Clephable's health is low and Dazzling Gleam is for any dragons that would give Garchomp trouble.
 

6. Mega-Venasaur:

Source: http://img.pokemondb.net/artwork/venusaur-mega.jpg

 
Ability:
Thick Fat.
 
Moves:
  • Petal Blizzard
  • Sludge Bomb
  • Synthesis
  • Hidden Power Rock
Strategy:
Meet our special sweeper. Petal Blizzard is capable of hitting everybody on the field. Sludge Bomb is a stab move that stops any pesky fairies from giving Garchomp trouble. Hidden Power Rock is for any fire types and synthesis ensures that Venasaur is there as long as possible.
 
So that is my team. Is anybody wishes to battle me on Pokémon Showdown then my name is happybonnie123. I hope you guys have got a taste into what goes on in my head when I am doing a battle strategy for a team like this.  
 
 













 

  •  

No comments:

Post a Comment